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General Technique
Vherokior Combat Logistics Minmatar Republic
35
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Posted - 2013.06.12 10:45:00 -
[1] - Quote
Random Bullet Spread wasn't the real issue, though it was a huge part of it. The real issue was the incompetent balancing of that RBS.
In other words, the REAL problem, the REAL issue, the REAL iceberg that sunk MAG as far as balancing went was called Scott Rudi.... the yahoo in charge of balancing that crap.
What made it even worse was that after 9+ months of ruining the game with terribad balancing, the coward jumped shipped and abandoned MAG (he went and joined the Firefall development team).
Over at Red5 Studios, the developer of Firefall, it seemed that they weren't going to give him (Scott Rudi) any conTROLLing leadership over any importan game mechanics. For a while, that seemed to hold true..... Then, at two year mark after he'd joined the studio I noticed that his biggest public contribution to the game had only to do with cosmetics and other seemingly irrelevant cash shop crap.
........then one day, Firefall introduced this horrible new grind to the resource collection, crafting and gear unlocking all at once. I mean the crap level just went from 0-60 in a split second. The game just became undesirable for me at that point. I was really confused as to what had happened and why Red5 seemed to had lost their minds adding so much grind to mining, crafting and gear progression in a shooter like that. Then, low and behold, who do we find out seems to be one of the (or simply THE) leading dev overseeing this new grind philosophy? Yep... Scott Rudi
I honestly don't know why shooter dev studios stubbornly and defiantly employ such obviously horrid and failure of a developers like Scott Rudi AFTER they've actally become notorious for having PERSONALLY pissed of the entire core playerbase of a game they'd been given some leadership over maintaining. It's indicative of a lot of what's been going wrong over at Red5.
Spent a lot of time trying to relay my "opinions" to the Firefall devs on their irradic development directions and slow project progress. -Tried warning them what happens when you waste so much time on indecisiveness instead of focusing on content -Tried to tell them that the whole founders/cash shop introduction would ultimately create a backlash if they continued to try to hide behind the beta tag afterwards -Tried to tell them that their slow development speed left their game vulnerable to observant and clever competitors (Defiance, Destiny, The Division, Titanfall, Earthrise, etc.. etc..) -Tried to tell them that every non-essential, arrogant and overconfident delay increased the chances of their game failing -Tried to tell them that in the f2p world slow developing games can and WILL ramp up then fizzle into oblivion before they are even launched -Tried to tell them that no matter how buddy buddy they were with whomever their advocates at The9 were, all it took was one or two underperforming quarters at that Chinese corporation for their guardian angels to throw them under the bus or disappear altogether (this is currently happening to them right now). When profit decline piper comes to collect, someone WILL pay the debt... that's been the nature of those publishers in China/Korea -Tried to tell them that focusing on forcing plastic viral community buzz was a waste of time and resources (check their youtube channel views in relation to content for clarification) -Tried to tell them that they and the game was garning a negative rep, all stemming from laughable progression in the game's content development. -Tried etc.. etc... etc.......
I'm not so much bothered by the fact that I had devs shooting down my "concerns" left and right over there. Not so much as I'm bothered by the fact that every single one of them keeps coming to fruition. It's so surreal to see Red5 acknowledge and either incompetently or awkwardly address issues that I (and others ) had began warning them about over a year ago. Example: We asked, told, begged, demanded and even threatened them to separate the competitive PvP character power levels and gear away from the PvE, putting the PvP players on even playing fields. They kept ignoring us, and spent nearly a year exploring alternatives to our feedback, introducing entirely new (and ultimately useless) mechanics and systems to the game.. then, ultimately scrapping most all of it and just doing what we'd asked them to do over a year ago anyways #wastedDevelopmentResourcesAndTime
Anywho, actions have consequences. I'm not the type to salt someone's wounds, so I've been resisting the urge to post about the following article over at the Firefall forums http://massively.joystiq.com/2013/06/11/the-soapbox-the-soft-launch-scam/ That would be massively, Red5's (and it's creator Grummz'), own pet/GoTo news outlet for positive Firefall articles... pretty much throwing Firefall's development philosophy under the bus (just like what Firefall's owner seems to be close to doing soon)
Actions have consequences. Sometimes overconfidence, arrogance, complacency, or shear incompetence all comes back and bites you in the rear..... MUCH earlier than you would have ever expected.
Take note, CCP. Take note.
http://massively.joystiq.com/2013/06/11/the-soapbox-the-soft-launch-scam/ |
General Technique
Vherokior Combat Logistics Minmatar Republic
35
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Posted - 2013.06.12 11:16:00 -
[2] - Quote
KING SALASI wrote:Panther Alpha wrote:When MAG was release ?.. 2010 ? They managed to loose the full community in about 2 years. Why CCP asked for advice to such a young community, beats me. They should asked for help in Veteran communities, like Counter Strike or Battlefield.. even Battlefront will been better.
They reason this game is failing, is mostly to do with MAG. Really how please explain your thinking. Dust plays nothing like Mag. Scott Rudi was the reason why Dust tanked along the other developers.
I'm 100% sure that Scott Rudi had nothing to do with Dust. Perhaps a post edit is in order?
Please, correct me if i"m wrong. |
General Technique
Vherokior Combat Logistics Minmatar Republic
41
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Posted - 2013.06.12 23:05:00 -
[3] - Quote
Winscar Shinobi wrote:3 pages and no one has said BHD ruined MAG. Only one thing to do:
INB4BHDRUINEDMAG
Don't be arrogant bro, it's not a good look.
Be honest though, it was hilarious how your clanbro plymco would dodge them faux clan battles, right? Right?
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General Technique
Vherokior Combat Logistics Minmatar Republic
41
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Posted - 2013.06.12 23:08:00 -
[4] - Quote
TheMarkOf22 wrote:MAG 2.0 increased movement speed, but was nerfed from the 2.0 beta, forums scrubs couldn't aim their either, same player base, same results.
The thing with 2.0 was they just made the game easy for everyone, even average players were able to put up kills.
Pretty much every single skilled player within MAG's core playerbase frequented the forums on occasion while they were active in that game. So just who are you calling "forum scrubs"? Be more specific |
General Technique
Vherokior Combat Logistics Minmatar Republic
41
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Posted - 2013.06.12 23:16:00 -
[5] - Quote
For the life of me, I don't know how Dust ended up being the broken MMOkiddy training wheel gearPRO shooter that it currently is..... with so many MAGbros around in the beta. I'd figured that this game would at least have the BASICS of skill-based combat down by now with so many players that experienced MAG giving feedback all this time.
Maybe there actually is something to all the accusations that large groups of MAG baddies flocked to Dust's early beta and did everything they could to handicap skilled players who didn't want to grind for months. Maybe, maybe not... I wasn't there so I really don't know, but with the current state of things (FUUUUU weekly cap, let me level the fruck up already, bastard) I just don't see this game ever being taken seriously by the skilled FPS shooter scene. Never ever. |
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